

My issue is that I can only attack ships during one swing if I'm lucky. My dmg is not close at all to whats supposed to be.

So far, I feel I can achieve every insignia ingame if I put enough focus and time into, except for the CV.

Every class has their insignia achievement goal. My biggest issue is that I'm not dealing enough dmg as Im supposed to do. Perhaps Im just a trash CV player, I wouldnt even call my self a CV since I just recently switched out of curiosity. H4: SK /s6 = (13.I wasnt privilged to play pre hotfix, but CV seem kinda underwhelming atm. H1: (Warrior stances over Hybrid, controversial) 375 Block skill = 8-9% of all hits missing /// 44 Block skill = 1% of all hits missing.)Į2: (Paladin): 168 Block skill = ~4% hit avoidance = 192 HPĮ3: (Warrior/SK): 135 Block skill = ~3% hit avoidance = 144 HPį: (In reference to the calculated E2/3 numbers.) What assumption should be used for "% of number of hits avoided = average dmg not taken = average max hp for comparison"? (My assumptions for calculations: Average mob hit pre-mitigation = 300, 4 actual hits go pass dodge/parry/riposte per tick, a fight with a mob takes 4 minutes = 240 seconds = 40 ticks, 40 ticks * 4 hits per tick of 300 = 48k dmg taken with no block skill, 1% hit avoidance = 480 HP, divide by 10 per reason in B.) Thus, I divided by total by 10.)Ĭ: 1 Stamina (Before soft cap of 280 (305 with AAs)) = 3 HPĮ1: (Assumption: Shield of Freeport with aug = 57 AC for a paladin, and a Deepmetal Shield with augs = 45 AC for a warrior/sk.) > (Using the calculated info from Wesell's post. H1: (How much of a bonus does a warrior's /s12 constant mitigation stance add versus a sk or paladin?)ī: 1 DR = 16 HP (Reason for change: If 1 hit point is "saved" per hit, using the assumptions in F of 4 successful hits per tick and 40 ticks of combat, 160 HP are saved per fight, but less effect to the maximum HP. G1: (Does having an offhand weapon allow a duel wielder to parry/riposte more hits? If so, how much? Does any characteristic of the weapon, such as delay, matter? What benefit does this bonus to the Parry/Riposte skills add?) The stats, AC, and other benefits of the weapon and shield are assumed to be equal."į1: (Does a shield's AC calculate into the effectiveness of "blocking" dmg? If so, how much? If it does scale, then how much "benefit" does the shield user get for a shield's AC over a duel wielder with an offhand weapon with the same AC?) A Warrior's /shield ability is NOT included.Ĭ. Agro generation from the offhand weapon for warriors is NOT included. Many hits in the course of a battle, especially with numerous enemies.)Ĭ: 1 Stamina (Before soft cap of 280 (305 with AAs)) = 3 HP (Due to increased dmg mitigation.)ĭ: 1 Stamina (Post soft cap of 280 (305 with AAs) by using Hidden Strength AA) = 1 HP Į1: "Use of shield (Where block skill is used) vs. With HP being a good "baseline for comparison," I am posting the formulas I have extrapoliated from various posts.as well as including some others for "discussion."ī: 1 DR = 10 HP (If not more, since this is one less dmg from every hit. Just trying to get an organized set of the information.

In the class top 5 thread, this issue is spread across many pages with differing opinions. This is the situation that has been/will be occurring in my guild soon. When a newer guild has many tanks of "roughly equal" equipment, the issue probably comes up regularly. Issue: With many different factors contributing to a tank's ability to "not take dmg when tanking," I want to know what others' opinions on "comparison formulas" are.
